Everything went digital. Ownership didn't come with it.
Turning digital purchases into assets people actually own.
You can buy it. You just can't keep it, move it, or pass it on.
They held value because they were things.
A book could be lent. A record could be sold. A film could be handed to someone else, and a shelf of them could be left to a family.
Their digital successors are identical in every way except the ones that matter. You can't give one away. You can't sell one. And when the store closes, or the licence changes, it can leave your library without asking.
Use it. Gift it. Trade it.
Across devices. Verified by the ownership record itself, not by a session on one storefront.
A real transfer. One owner at a time — not a shared login.
Resale on rails the seller controls, with a royalty paid back on every trade.
The second-hand market was always a loss for the people who made the work — someone else captured every resale. Built this way, every resale pays them instead. What was a leak becomes a line of revenue.
Nothing here is permissionless.
Catalogue opt-in
What's eligible is the seller's call.
Royalty rate
Set the return on every resale.
Price floors & cooldowns
Guardrails against churn and dumping.
Entitlement authority
The seller remains the source of truth.
Every setting belongs to the seller, and every one is reversible.
Books, music, film, games. The shift is already underway across all of them.
Ownership that outlives the store that sold it.
A concept in development. Architecture in design, tested across publishing, music, film and games.